City-0-Nexus (REVAMPED)
This is the revamped version of the FYP project which It was shown off at GradEX 24 at Staffordshire University. One of the key features that I changed about the revamped version was that one of my feedbacks from the FYP submission was to add more details and props to make the level feel more packed and less like a void. This is why I decided to clean up some of the trims and added more details to the revamped version of the level while using a modded pack to make the game look more appealing to look at and less boring and standard.
I entered the Level Design group and I received 3rd place for my level!
Role(s) and responsibilities:
Level Design/Design
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Created a playable level - Level starts off by spawning in a cell and the player has to fight their way out of the complex.
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Looked at examples of map flows from existing Half-Life 2 maps to help with my map.
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Came up with dialogues that appear on the screen to hint what the objective is.
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Added sounds, such as breaking class triggers an alarm soundtrack.
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Created a clear end goal of the map which is to escape from the complex.
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Implementing environment puzzles.
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Implementing lighting.
Duration
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November - February 2024
Engine
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Hammer Editor
Genre
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FPS
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Action
Platform
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PC