City-0-Nexus
City-0-Nexus is the level that I created using the hammer editor (used to create source games). I had only twelve weeks of prior knowledge of using the hammer editor as this was used with my other project which was to create a Team Fortress 2 multiplayer level.
I decided to use the hammer editor for FYP (Final Year Project), as I wanted to get more experience with the editor itself and wanted to see how single-player levels were done. I decided I wanted to choose the Half-Life 2 game and create a level for this.
This FYP project took around five months to be completed and to get a hang of the editor itself.
But why did I want to make this my FYP? I wanted to do this because I've always enjoyed FPS (first-person shooters), and I've always enjoyed Valve games, which is why I decided to do this.
Role(s) and responsibilities:
Level Design/Design
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Created a playable level - Level starts off by spawning in a cell and the player has to fight their way out of the complex.
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Looked at examples of map flows from existing Half-Life 2 maps to help with my map.
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Came up with dialogues that appear on the screen to hint what the objective is.
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Added sounds, such as breaking class triggers an alarm soundtrack.
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Created a clear end goal of the map which is to escape from the complex.
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Implementing environment puzzles.
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Implementing lighting.
Duration
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November - February 2024
Engine
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Hammer Editor
Genre
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FPS
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Action
Platform
Making Of PDF
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PC