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PROJECTS

Localise

I was a designer on Team 22 that worked on the game Localise. This project was created as part of my junior collaborative work or my module by a small team. Using Unreal Engine 5, I collaborated with my team to design and develop the Fire Planet.

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Download Link

Genre: Action-Adventure, Puzzle
Engine: Unreal Engine 5
Team Size: ~20
Duration: January 19th to February 10th 2023
Platform: PC (Itch.io)

Awards and recognition: CGD Awards - Voted for best game mechanics and the 'WOW' moment awards. (The game was also looked at by Rockstar)

Midnight Taxi

I was a senior designer on Team 28 that worked on the game Midnight Taxi. This project was created as part of my senior collaborative work by a small team. Using Unreal Engine 5, I collaborated with my team to create three levels with the help of other departments like the tech team, art team and animators. 

As I was a senior, I was tasked to hand out work and tasks to the juniors and if they needed help with this, as a senior I would help them while doing my own tasks that I set myself. 

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Genre: Horror, Thriller, Storytelling
Engine: Unreal Engine 5
Team Size: ~20
Duration: March 12th to May 17th 2024
Platform: PC (Itch.io)

Download Link

Half-Life 2 - City-0-Nexus(FYP)
 

For my FYP (Final Year Project), I decided to expand my knowledge of the hammer editor, as this was something I wanted to pick up and use in the future. This is why, I decided to create a Half-Life 2 level where the player has to escape, almost like a prison escape scenario.

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Genre: FPS, Action
Engine: Hammer Editor
Duration: November - February 2024
Platform: PC

Half-Life 2 - City-0-Nexus (REVAMP)
 

A revamped version of my FYP map, I decided to run the game in a modded version of HL2 and improve on set dressing and the overall layout of the map. This won 3rd place at GradEX as part of the level design category!

 

Thanks to Damian Tyminski for helping out with set dressing! 

 

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Genre: FPS, Action
Engine: Hammer Editor/Hammer Editor ++
Duration: May - June 2024
Platform: PC

Team Fortress  2  Map - Pentagaonal Split

One of the modules I did at University was creating a Team Fortress 2 map using the Hammer Editor. This was the first time that I learnt how to use the Hammer Editor in 8 weeks and created my map called Koth Pentagonal Split.

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Visit Steam Workshop

Genre: FPS, Multiplayer
Engine: Hammer Editor
Duration: September 22 to January 12 2024
Platform: PC 

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