PROJECTS
Localise
I was a designer on Team 22 that worked on the game Localise. This project was created as part of my junior collaborative work or my module by a small team. Using Unreal Engine 5, I collaborated with my team to design and develop the Fire Planet.
Download Link
Genre: Action-Adventure, Puzzle
Engine: Unreal Engine 5
Team Size: ~20
Duration: January 19th to February 10th 2023
Platform: PC (Itch.io)
Awards and recognition: CGD Awards - Voted for best game mechanics and the 'WOW' moment awards. (The game was also looked at by Rockstar)
Midnight Taxi
I was a senior designer on Team 28 that worked on the game Midnight Taxi. This project was created as part of my senior collaborative work by a small team. Using Unreal Engine 5, I collaborated with my team to create three levels with the help of other departments like the tech team, art team and animators.
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As I was a senior, I was tasked to hand out work and tasks to the juniors and if they needed help with this, as a senior I would help them while doing my own tasks that I set myself.
Genre: Horror, Thriller, Storytelling
Engine: Unreal Engine 5
Team Size: ~20
Duration: March 12th to May 17th 2024
Platform: PC (Itch.io)
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Download Link
Half-Life 2 - City-0-Nexus(FYP)
For my FYP (Final Year Project), I decided to expand my knowledge of the hammer editor, as this was something I wanted to pick up and use in the future. This is why, I decided to create a Half-Life 2 level where the player has to escape, almost like a prison escape scenario.
Genre: FPS, Action
Engine: Hammer Editor
Duration: November - February 2024
Platform: PC
Half-Life 2 - City-0-Nexus (REVAMP)
A revamped version of my FYP map, I decided to run the game in a modded version of HL2 and improve on set dressing and the overall layout of the map. This won 3rd place at GradEX as part of the level design category!
​Thanks to Damian Tyminski for helping out with set dressing!
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Genre: FPS, Action
Engine: Hammer Editor/Hammer Editor ++
Duration: May - June 2024
Platform: PC
Team Fortress 2 Map - Pentagaonal Split
One of the modules I did at University was creating a Team Fortress 2 map using the Hammer Editor. This was the first time that I learnt how to use the Hammer Editor in 8 weeks and created my map called Koth Pentagonal Split.
Visit Steam Workshop
Genre: FPS, Multiplayer
Engine: Hammer Editor
Duration: September 22 to January 12 2024
Platform: PC