Midnight Taxi
Midnight is a game that was made in the span of six weeks with a team that I was assigned to. Midnight Taxi gets its inspiration from a multitude of games such as aesthetics and looks following a chilla's art style. This collaboration was different compared to last year as both juniors and seniors worked together at the start of the project meaning that both sides came up with ideas. Worked with fellow tech, art, animators and other designers to create this game.
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The game follows a Taxi driver, who picks up passengers and learns about their stories and the history of George Town (the area where the gameplay takes place). Heavily narrative-based game and a lot of interactions between the player and the taxi itself. Packed with a lot of mechanics and different outcomes which has two endings to each level. Either be good or be bad, you decide!
Role(s) and responsibilities:
Level Design/Design
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Created playable levels with fellow seniors and juniors. Together, created three levels for the game.
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The design team created a lot of mechanic diagrams to show the tech team what kind of mechanics we wanted.
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Worked on narrative, coming up with dialogues and what each passenger has to say and the options the player can say towards them.
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The design team works together to come up with sound ideas so the person in charge of making sounds has a clear understanding/
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Created a clear end goal of the map which is to drop off the passengers.
Duration
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March 12th - May 17th
Team Size
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~20
Engine
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Unreal Engine 5
Genre
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Horror
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Thriller
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Storytelling
Design Document
Platform
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PC